Arma 3
DETACHMENT FOB GIBRALTAR
Viser 31-40 af 49 forekomster
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Opdatering: 2. sep. 2016 kl. 10:54

Random Carbomb can now be deactivated Check car back windows.

Opdatering: 29. aug. 2016 kl. 3:22

Script Change to try to stop Enemy Fleeing when their numbers are low. Which can prevent end triggers working.

Opdatering: 25. aug. 2016 kl. 8:38

1 fix for Bomb alley

Opdatering: 24. aug. 2016 kl. 13:51

Opdatering: 24. aug. 2016 kl. 8:38

Bomb Alley must now be cleared of IED & mines for first task. to complete.

Opdatering: 23. aug. 2016 kl. 3:34

Final version. Mission's in the can. Max amount of random.

Opdatering: 22. aug. 2016 kl. 10:39

Enemy were running out of Ammo gave them more.....

Opdatering: 22. aug. 2016 kl. 8:14

Opdatering: 21. aug. 2016 kl. 15:07

The mission has been compleated on a Dedicated, everything worked., Yay! Update is; tweeked a few timings & added a posible (50% )Truck bomb (or 2 even) that drives up to a gate & blows up dont let them reach the FOB Gates.

Opdatering: 19. aug. 2016 kl. 13:37

Doubled the amount of ammo for the static 50cal's You need it for second task.!