Arma 3
DETACHMENT FOB GIBRALTAR
Mostrando 31-40 de 49 aportaciones
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Actualización: 2 SEP 2016 a las 10:54

Random Carbomb can now be deactivated Check car back windows.

Actualización: 29 AGO 2016 a las 3:22

Script Change to try to stop Enemy Fleeing when their numbers are low. Which can prevent end triggers working.

Actualización: 25 AGO 2016 a las 8:38

1 fix for Bomb alley

Actualización: 24 AGO 2016 a las 13:51

Actualización: 24 AGO 2016 a las 8:38

Bomb Alley must now be cleared of IED & mines for first task. to complete.

Actualización: 23 AGO 2016 a las 3:34

Final version. Mission's in the can. Max amount of random.

Actualización: 22 AGO 2016 a las 10:39

Enemy were running out of Ammo gave them more.....

Actualización: 22 AGO 2016 a las 8:14

Actualización: 21 AGO 2016 a las 15:07

The mission has been compleated on a Dedicated, everything worked., Yay! Update is; tweeked a few timings & added a posible (50% )Truck bomb (or 2 even) that drives up to a gate & blows up dont let them reach the FOB Gates.

Actualización: 19 AGO 2016 a las 13:37

Doubled the amount of ammo for the static 50cal's You need it for second task.!