XCOM 2
Spart's Kitbashes
Se afișează 1-10 din 47 intrări
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Actualizare: 5 iul. 2016 @ 8:46

-Magnetic magazines added for T2/3 (if magnetic projectiles are enabled)
-Grimy's Loot integration update

Actualizare: 2 iul. 2016 @ 11:33

-Detection radius modifier implementation attempted
-Fixed oversight that caused attachments to go to Shard Gun when upgrading Combat Shotgun
-Fixed oversight that led to a customization option being improperly labelled
-Fixed oversight that led to additional mod slider bar appearing in options menu

Actualizare: 2 iul. 2016 @ 11:33

Actualizare: 25 iun. 2016 @ 3:38

-fixed oversight where disabling multipurpose rifles did nothing

Actualizare: 24 iun. 2016 @ 0:05

-changed descriptions for some weapons
-added earpiece (upper/lower) and autopsy mask helmet/hat
-split enable/disable config for multipurpose rifle into three for each variant
-added config to disable lasersights for multipurpose rifles

Actualizare: 24 iun. 2016 @ 0:05

Actualizare: 24 iun. 2016 @ 0:05

Actualizare: 23 iun. 2016 @ 15:44

-added suppression anim to mag LMG (missed it the first time around)
-changed mag LMG fire anim

Actualizare: 20 iun. 2016 @ 23:12

-finally added rifle suppression anims; fix mod no longer necessary

Actualizare: 20 iun. 2016 @ 12:42