XCOM 2
Spart's Kitbashes
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Обновление: 5 юли 2016 в 8:46

-Magnetic magazines added for T2/3 (if magnetic projectiles are enabled)
-Grimy's Loot integration update

Обновление: 2 юли 2016 в 11:33

-Detection radius modifier implementation attempted
-Fixed oversight that caused attachments to go to Shard Gun when upgrading Combat Shotgun
-Fixed oversight that led to a customization option being improperly labelled
-Fixed oversight that led to additional mod slider bar appearing in options menu

Обновление: 2 юли 2016 в 11:33

Обновление: 25 юни 2016 в 3:38

-fixed oversight where disabling multipurpose rifles did nothing

Обновление: 24 юни 2016 в 0:05

-changed descriptions for some weapons
-added earpiece (upper/lower) and autopsy mask helmet/hat
-split enable/disable config for multipurpose rifle into three for each variant
-added config to disable lasersights for multipurpose rifles

Обновление: 24 юни 2016 в 0:05

Обновление: 24 юни 2016 в 0:05

Обновление: 23 юни 2016 в 15:44

-added suppression anim to mag LMG (missed it the first time around)
-changed mag LMG fire anim

Обновление: 20 юни 2016 в 23:12

-finally added rifle suppression anims; fix mod no longer necessary

Обновление: 20 юни 2016 в 12:42