XCOM 2
Spart's Kitbashes
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Update: 5 jul 2016 om 8:46

-Magnetic magazines added for T2/3 (if magnetic projectiles are enabled)
-Grimy's Loot integration update

Update: 2 jul 2016 om 11:33

-Detection radius modifier implementation attempted
-Fixed oversight that caused attachments to go to Shard Gun when upgrading Combat Shotgun
-Fixed oversight that led to a customization option being improperly labelled
-Fixed oversight that led to additional mod slider bar appearing in options menu

Update: 2 jul 2016 om 11:33

Update: 25 jun 2016 om 3:38

-fixed oversight where disabling multipurpose rifles did nothing

Update: 24 jun 2016 om 0:05

-changed descriptions for some weapons
-added earpiece (upper/lower) and autopsy mask helmet/hat
-split enable/disable config for multipurpose rifle into three for each variant
-added config to disable lasersights for multipurpose rifles

Update: 24 jun 2016 om 0:05

Update: 24 jun 2016 om 0:05

Update: 23 jun 2016 om 15:44

-added suppression anim to mag LMG (missed it the first time around)
-changed mag LMG fire anim

Update: 20 jun 2016 om 23:12

-finally added rifle suppression anims; fix mod no longer necessary

Update: 20 jun 2016 om 12:42