XCOM 2
Spart's Kitbashes
Viser 1–10 av 47 bidrag
< 1  2  3  4  5 >
Oppdatering: 5. juli 2016 @ 8.46

-Magnetic magazines added for T2/3 (if magnetic projectiles are enabled)
-Grimy's Loot integration update

Oppdatering: 2. juli 2016 @ 11.33

-Detection radius modifier implementation attempted
-Fixed oversight that caused attachments to go to Shard Gun when upgrading Combat Shotgun
-Fixed oversight that led to a customization option being improperly labelled
-Fixed oversight that led to additional mod slider bar appearing in options menu

Oppdatering: 2. juli 2016 @ 11.33

Oppdatering: 25. juni 2016 @ 3.38

-fixed oversight where disabling multipurpose rifles did nothing

Oppdatering: 24. juni 2016 @ 0.05

-changed descriptions for some weapons
-added earpiece (upper/lower) and autopsy mask helmet/hat
-split enable/disable config for multipurpose rifle into three for each variant
-added config to disable lasersights for multipurpose rifles

Oppdatering: 24. juni 2016 @ 0.05

Oppdatering: 24. juni 2016 @ 0.05

Oppdatering: 23. juni 2016 @ 15.44

-added suppression anim to mag LMG (missed it the first time around)
-changed mag LMG fire anim

Oppdatering: 20. juni 2016 @ 23.12

-finally added rifle suppression anims; fix mod no longer necessary

Oppdatering: 20. juni 2016 @ 12.42