Space Engineers

Space Engineers

Control Module - basically key binding for ships
Näytetään 11–20 / 39
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Päivitys: 3.4.2019 klo 4.50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Päivitys: 3.4.2019 klo 4.46

Päivitys: 16.3.2019 klo 22.01

- Fixed passenger seats not working for input monitoring.

Päivitys: 10.2.2019 klo 0.57

- Fixed compile errors for public test/next game version (unaffects older versions).

Päivitys: 2.6.2018 klo 3.01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Päivitys: 7.3.2018 klo 22.13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Päivitys: 7.3.2018 klo 22.01

(see next one)

Päivitys: 17.2.2018 klo 22.20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Päivitys: 19.11.2017 klo 15.05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Päivitys: 17.11.2017 klo 17.31

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.