Space Engineers

Space Engineers

Control Module - basically key binding for ships
39件中 11-20 を表示
< 1  2  3  4 >
更新:2019年4月3日 @ 4時50分

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

更新:2019年4月3日 @ 4時46分

更新:2019年3月16日 @ 22時01分

- Fixed passenger seats not working for input monitoring.

更新:2019年2月10日 @ 0時57分

- Fixed compile errors for public test/next game version (unaffects older versions).

更新:2018年6月2日 @ 3時01分

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

更新:2018年3月7日 @ 22時13分

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

更新:2018年3月7日 @ 22時01分

(see next one)

更新:2018年2月17日 @ 22時20分

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

更新:2017年11月19日 @ 15時05分

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

更新:2017年11月17日 @ 17時31分

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.