Space Engineers

Space Engineers

Control Module - basically key binding for ships
Zobrazuje se 11–20 z 39 položek
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Aktualizace: 3. dub. 2019 v 4.50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Aktualizace: 3. dub. 2019 v 4.46

Aktualizace: 16. bře. 2019 v 22.01

- Fixed passenger seats not working for input monitoring.

Aktualizace: 10. úno. 2019 v 0.57

- Fixed compile errors for public test/next game version (unaffects older versions).

Aktualizace: 2. čvn. 2018 v 3.01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Aktualizace: 7. bře. 2018 v 22.13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Aktualizace: 7. bře. 2018 v 22.01

(see next one)

Aktualizace: 17. úno. 2018 v 22.20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Aktualizace: 19. lis. 2017 v 15.05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Aktualizace: 17. lis. 2017 v 17.31

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.