Space Engineers

Space Engineers

Control Module - basically key binding for ships
目前顯示第 11-20 項,共 39 項
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更新:2019 年 4 月 3 日 @ 上午 4:50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

更新:2019 年 4 月 3 日 @ 上午 4:46

更新:2019 年 3 月 16 日 @ 下午 10:01

- Fixed passenger seats not working for input monitoring.

更新:2019 年 2 月 10 日 @ 上午 12:57

- Fixed compile errors for public test/next game version (unaffects older versions).

更新:2018 年 6 月 2 日 @ 上午 3:01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

更新:2018 年 3 月 7 日 @ 下午 10:13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

更新:2018 年 3 月 7 日 @ 下午 10:01

(see next one)

更新:2018 年 2 月 17 日 @ 下午 10:20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

更新:2017 年 11 月 19 日 @ 下午 3:05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

更新:2017 年 11 月 17 日 @ 下午 5:31

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.