Space Engineers

Space Engineers

Control Module - basically key binding for ships
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Uppdatering: 3 apr, 2019 @ 4:50

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Uppdatering: 3 apr, 2019 @ 4:46

Uppdatering: 16 mar, 2019 @ 22:01

- Fixed passenger seats not working for input monitoring.

Uppdatering: 10 feb, 2019 @ 0:57

- Fixed compile errors for public test/next game version (unaffects older versions).

Uppdatering: 2 jun, 2018 @ 3:01

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Uppdatering: 7 mar, 2018 @ 22:13

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Uppdatering: 7 mar, 2018 @ 22:01

(see next one)

Uppdatering: 17 feb, 2018 @ 22:20

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Uppdatering: 19 nov, 2017 @ 15:05

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Uppdatering: 17 nov, 2017 @ 17:31

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.