RimWorld
Autonomous Animals (formerly VPE - Better summons)
6 sonuçtan 1 ile 6 arası gösteriliyor
Güncelleme: 8 Kas @ 7:36
Güncelleyen: jaeger972

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Güncelleme: 3 Kas @ 7:28
Güncelleyen: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Güncelleme: 2 Kas @ 19:05
Güncelleyen: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Güncelleme: 2 Kas @ 16:56
Güncelleyen: jaeger972

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Güncelleme: 1 Kas @ 19:33
Güncelleyen: jaeger972

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Güncelleme: 29 Eki @ 5:42
Güncelleyen: jaeger972

[Auto-generated text]: Initial upload.