RimWorld
Autonomous Animals (formerly VPE - Better summons)
Mostrando 1-6 de 6 aportaciones
Actualización: 8 NOV a las 7:36 a. m.

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Actualización: 3 NOV a las 7:28 a. m.

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Actualización: 2 NOV a las 7:05 p. m.

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Actualización: 2 NOV a las 4:56 p. m.

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Actualización: 1 NOV a las 7:33 p. m.

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Actualización: 29 OCT a las 5:42 a. m.

[Auto-generated text]: Initial upload.