RimWorld
Autonomous Animals (formerly VPE - Better summons)
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更新:11月8日 @ 7時36分
更新者:jaeger972

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

更新:11月3日 @ 7時28分
更新者:jaeger972

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

更新:11月2日 @ 19時05分
更新者:jaeger972

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

更新:11月2日 @ 16時56分
更新者:jaeger972

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

更新:11月1日 @ 19時33分
更新者:jaeger972

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

更新:10月29日 @ 5時42分
更新者:jaeger972

[Auto-generated text]: Initial upload.