RimWorld
Autonomous Animals (formerly VPE - Better summons)
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Обновление: 8 ноем. в 7:36

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Обновление: 3 ноем. в 7:28

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Обновление: 2 ноем. в 19:05

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Обновление: 2 ноем. в 16:56

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Обновление: 1 ноем. в 19:33

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Обновление: 29 окт. в 5:42

[Auto-generated text]: Initial upload.