边缘世界 RimWorld

边缘世界 RimWorld

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Autonomous Animals (formerly VPE - Better summons)
   
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Mod, 1.6
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451.346 KB
10 月 29 日 上午 5:42
11 月 15 日 上午 7:12
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Autonomous Animals (formerly VPE - Better summons)

在 jaeger972 的 1 个合集中
Mods I made
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描述

So this mod has very quickly grown way past my original intentions. This started out as VPE - Better Rock Construct and only allowed them to do more hauling adjacent stuff like filling processors or delivering food. This evolved into VPE - Better Summons that allowed work for rock constructs and skeletons from VPE and combat/hunting for skeletons and steel constructs. Now it has become another beast entirely that I am no longer capable of testing thoroughly myself.

This mod, in it's current state, allows you to select any animal (intended for special ones like summons, dryads and thrumbos) and give them 1 or more of 3 groups, namely Fighter, Worker and Hauler.
What each group is capable of can be configured in the the mod settings. Animals are incredibly performance efficient compared to colonists or mechanoids since their needs are very simple. This allows you to potentially create hordes of constantly working creatures.
I have tested it with 205 skeletons from VPE and did not dip below 60tps.

All of this to say: Now I need your help with testing this mod, finding bugs and most of all finding a new name for this thing. The dependency from VPE is now gone entirely. Please leave any suggestions or found bugs in the comments and I'll try my best to maintain this thing.


Original Description:

Allows many hauling related tasks as well as other optional things. Performance impact is minimal compared to colonists or mechanoids.
Offensive summons will find targets on the map and are capable of hunting.
With the options enabled, rock constructs and skeletons will do simple work like mining, construction and plant cutting. Their skills cap at 0 so skilled pawns are still relevant.

I wanted summons to feel more like mechanoids so this is perfect for solo technomancer or necropath playthroughs.

Every work type and job/aggression ranges are configurable in the mod settings.
Sometimes summons interrupt each other's work and they can't build buildings with quality (not that you'd want that with 0 skill) or roofs, but in the name of decent tps with 100+ summons I'll take that.

If there are any other VPE summons you want me to take a look at then leave me a comment and I might work on it on my own time :)

Compatibility:
-Hauling for Medieval Overhaul buildings
-Urgent Hauling from AllowTool



My Mods:
38 条留言
bing bong 멍청한 병신 1 小时以前 
epic
jaeger972  [作者] 3 小时以前 
i made a stupid when i allowed fire fighting and enemy seeking to interrupt other jobs
jaeger972  [作者] 3 小时以前 
@OhBrod just updated :)
jaeger972  [作者] 16 小时以前 
found the issue
i'll update it later
bing bong 멍청한 병신 16 小时以前 
@OhBrod are you also using animal leader ?
jaeger972  [作者] 16 小时以前 
I'll look into it
OhBrod 16 小时以前 
Fighter is not on, I've tried to restore defaults as well in case the config somehow bugged but that didn't work either. Setting the aggression range to 20 seems to help a bit.
jaeger972  [作者] 17 小时以前 
that should already be the case
have you set rock constructs to fighters in the settings?
OhBrod 17 小时以前 
My rock construct keep killing themselves chasing enemies, can this behaviour be changed so only fighters will seek enemies?
Krankus Wrexus 11 月 9 日 下午 7:28 
Okay thank you