RimWorld
Autonomous Animals (formerly VPE - Better summons)
Wyświetlanie 1-6 z 6 pozycji
Aktualizacja: 8 listopada o godz. 7:36
twórca: jaeger972

Should be much more performance friendly and sowing should also work but I haven't really tested it.

Firefighting and hostile seeking behaviour now work when a pawn is resting. They also are the only jobs that can interrupt other jobs now.


technical stuff:
-removed reflection where possible
-reworked scheduling relying on the vanilla schedule manager
-cached common behaviours where possible
-cached defs that don't use quality for building
-hostile seeking behaviour is now limited to hostile pawns and exits early if they are downed, fleeing or unreachable
-added verbose logging

Aktualizacja: 3 listopada o godz. 7:28
twórca: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:28:30 PM.

Aktualizacja: 2 listopada o godz. 19:05
twórca: jaeger972

[Auto-generated text]: Update on 11/3/2025 4:05:27 AM.

Aktualizacja: 2 listopada o godz. 16:56
twórca: jaeger972

[Auto-generated text]: Update on 11/3/2025 1:56:36 AM.

Aktualizacja: 1 listopada o godz. 19:33
twórca: jaeger972

Massive update with additional work types like hunting, building and harvesting.
Massive performance optimizations. Now runs decently with 200+ working summons in vanilla Rimworld.
Compatibility with skeletons and steel construct as well with mod settings to go with it.

Aktualizacja: 29 października o godz. 5:42
twórca: jaeger972

[Auto-generated text]: Initial upload.