Arma 3
Zero Line: Zaporizhzhia Sunrise
Hiển thị 1-10 trong 12 mục
< 1  2 >
Cập nhật: 2 Thg10 @ 12:12pm
bởi GG Alien

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Cập nhật: 25 Thg09 @ 10:57am
bởi GG Alien

Cập nhật: 25 Thg09 @ 2:42am
bởi GG Alien

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Cập nhật: 24 Thg09 @ 2:06pm
bởi GG Alien

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Cập nhật: 23 Thg09 @ 11:34am
bởi GG Alien

changes in object behaviour to increase performance and deleted about 10 objects.

Cập nhật: 19 Thg09 @ 7:21pm
bởi GG Alien

fine tuning not much

Cập nhật: 18 Thg09 @ 8:34pm
bởi GG Alien

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Cập nhật: 18 Thg09 @ 12:24pm
bởi GG Alien

performance update and balancing.

Cập nhật: 17 Thg09 @ 1:43pm
bởi GG Alien

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Cập nhật: 12 Thg09 @ 2:30pm
bởi GG Alien

-performance enhancement -harder difficulty -more ukranians -one less dependency