Arma 3
Zero Line: Zaporizhzhia Sunrise
12件中 1-10 を表示
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更新:10月2日 @ 12時12分
更新者:GG Alien

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

更新:9月25日 @ 10時57分
更新者:GG Alien

更新:9月25日 @ 2時42分
更新者:GG Alien

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

更新:9月24日 @ 14時06分
更新者:GG Alien

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

更新:9月23日 @ 11時34分
更新者:GG Alien

changes in object behaviour to increase performance and deleted about 10 objects.

更新:9月19日 @ 19時21分
更新者:GG Alien

fine tuning not much

更新:9月18日 @ 20時34分
更新者:GG Alien

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

更新:9月18日 @ 12時24分
更新者:GG Alien

performance update and balancing.

更新:9月17日 @ 13時43分
更新者:GG Alien

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

更新:9月12日 @ 14時30分
更新者:GG Alien

-performance enhancement -harder difficulty -more ukranians -one less dependency