Arma 3
Zero Line: Zaporizhzhia Sunrise
Viser 1–10 av 12 bidrag
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Oppdatering: 2. okt. @ 12.12

-enhanced hide terrain modules for probably ~2000 more hidden objects to improve fps for low end pcs. -reduced friendly AI from 6 to 4, increased commnader resource slightly for a truely RTS feeling with minimal help. -deleted mi-28 support as it got destroyed quickly and only added more lag. - deleted 10 or so objects players likely wouldn't notice. I believe now the mission should be playable on any PC so long as it isn't dogs%?t. Make sure you're viewdistance isn't over 3000 probably because there is alot of decorated area. so far its been real smooth and fun!

Oppdatering: 25. sep. @ 10.57

Oppdatering: 25. sep. @ 2.42

it broke for about 12 hours im very sorry it was my fault i uncheck player from general by accident.

Oppdatering: 24. sep. @ 14.06

added a couple buildings. city is almost completed and i'd say at this point is about 2/3 custoized from original. testing somemore. only maybe 5 updates to go until its done.

Oppdatering: 23. sep. @ 11.34

changes in object behaviour to increase performance and deleted about 10 objects.

Oppdatering: 19. sep. @ 19.21

fine tuning not much

Oppdatering: 18. sep. @ 20.34

slight polish nothing crazy maybe halfway there? still need that cinematic for immersion and couple more things

Oppdatering: 18. sep. @ 12.24

performance update and balancing.

Oppdatering: 17. sep. @ 13.43

add simulation manager, more hide terrrain, think i might have fixed the factions, balanced resources, and spawn system going to test soon.

Oppdatering: 12. sep. @ 14.30

-performance enhancement -harder difficulty -more ukranians -one less dependency