Crusader Kings III

Crusader Kings III

Rise and Fall
Viser 91–100 av 113 bidrag
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Oppdatering: 27. aug. @ 18.56

- Realm stability gui released on character screen

Oppdatering: 27. aug. @ 12.27

- First version of realm stability is released

Oppdatering: 27. aug. @ 6.57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Oppdatering: 27. aug. @ 5.20

- Added game rule for increased title cap for administrative titles

Oppdatering: 26. aug. @ 13.41

Oppdatering: 26. aug. @ 13.37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down

Oppdatering: 26. aug. @ 12.05

- Fix the roll cycle, if your dynasty had a lot of landed members it was doing a roll for them as well which would skew the numbers and create a crazy amount of legitimist camps. Should be fixed now and only rolls on the dynasty leader.

Oppdatering: 26. aug. @ 11.21

Oppdatering: 26. aug. @ 8.30

- Legitimist camp income fixed, will scale with stewardship now

Oppdatering: 26. aug. @ 5.30

- Legitimist camp income will now scale with the title holder's income
- Potential adventurers will now check legitimacy level to determine their chance of starting a revolt on a ruler
- Gave more regiment limit to legitimists and adjusted ai