Crusader Kings III

Crusader Kings III

Rise and Fall
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Aggiornamento: 27 ago, 18:56

- Realm stability gui released on character screen

Aggiornamento: 27 ago, 12:27

- First version of realm stability is released

Aggiornamento: 27 ago, 6:57

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Aggiornamento: 27 ago, 5:20

- Added game rule for increased title cap for administrative titles

Aggiornamento: 26 ago, 13:41

Aggiornamento: 26 ago, 13:37

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down

Aggiornamento: 26 ago, 12:05

- Fix the roll cycle, if your dynasty had a lot of landed members it was doing a roll for them as well which would skew the numbers and create a crazy amount of legitimist camps. Should be fixed now and only rolls on the dynasty leader.

Aggiornamento: 26 ago, 11:21

Aggiornamento: 26 ago, 8:30

- Legitimist camp income fixed, will scale with stewardship now

Aggiornamento: 26 ago, 5:30

- Legitimist camp income will now scale with the title holder's income
- Potential adventurers will now check legitimacy level to determine their chance of starting a revolt on a ruler
- Gave more regiment limit to legitimists and adjusted ai