Crusader Kings III

Crusader Kings III

Rise and Fall
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Update: 27 Aug @ 6:56pm

- Realm stability gui released on character screen

Update: 27 Aug @ 12:27pm

- First version of realm stability is released

Update: 27 Aug @ 6:57am

- Thanks to Captain Smollett for the suggestion, modifiers are now invisible
- Minor bug fixes

Update: 27 Aug @ 5:20am

- Added game rule for increased title cap for administrative titles

Update: 26 Aug @ 1:41pm

Update: 26 Aug @ 1:37pm

- Fix noble families making legitimist camps
- Adjusted how many special troops legitimists spawn with, toned it way down

Update: 26 Aug @ 12:05pm

- Fix the roll cycle, if your dynasty had a lot of landed members it was doing a roll for them as well which would skew the numbers and create a crazy amount of legitimist camps. Should be fixed now and only rolls on the dynasty leader.

Update: 26 Aug @ 11:21am

Update: 26 Aug @ 8:30am

- Legitimist camp income fixed, will scale with stewardship now

Update: 26 Aug @ 5:30am

- Legitimist camp income will now scale with the title holder's income
- Potential adventurers will now check legitimacy level to determine their chance of starting a revolt on a ruler
- Gave more regiment limit to legitimists and adjusted ai