Crusader Kings III

Crusader Kings III

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Rise and Fall
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9.882 MB
8 月 23 日 下午 6:26
10 月 25 日 上午 5:19
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Rise and Fall

描述
CK3: Rise and Fall
Why Do We Fall? So We Can Learn to Pick Ourselves Up.




Overview
Rise and Fall is a Crusader Kings III framework that adds unpredictability, pressure, and long-form storytelling to your campaigns. It’s modular, toggleable, and built to expand.

  • Unlimited Men-at-Arms: Removes the cap for all rulers. Optional rule. The AI gets it too.
  • Auto-title creation and giveaway: You can use a decision to automatically create duchies/kingdoms and automatically give them away to help reduce micromanagement
  • Legitimist Invasions: Claimants gather strength over decades. Army size scales with their stats. They strike when you’re weak… or strong.
  • Dynastic Pressure: The stronger your dynasty, the more dangerous your rivals become.
  • Persistent Claimants: Claimant armies can marry, have kids, and survive for generations. They might invade in 10, 30, or 50 years.
  • Realm Stability: Dynamic realm stability that can make or break an empire. Your realm may be stable now, but get one bad ruler or a child on the throne and it may be over.
  • AI title creation: New game rule that will force the ai to make titles that are lower than them, if they are an emperor, they will still make new emperor and kingdom titles. Useful for mods like AGOT that rely on Kingdoms to function and the AI refuses to make them.
  • Unlimited vassal limit: Unlimited vassal limit game rule only for vassals, not for independent rulers.
  • Low Stability Events: When stability falls, chaos rises. Low stability can trigger major crises, like a Warlord Event inspired by the Three Kingdoms. Vassals must choose: stand by their liege or turn against them, plunging the realm into turmoil. Can the ruler hold the realm together, or will time run out and a warlord seizes the throne? Perhaps, against all odds, a mysterious benefactor will emerge to save them...




Why I Made This Mod
CK3 is brilliant. But in long campaigns things can feel too safe. Adventurer camps sit there. Big rebellions are rare. The AI lacks motivation.

When I tested with the Game of Thrones mod, I saw thirty dragonlords and not one tried for the Iron Throne. No danger. No drama.

Rise and Fall changes that. With dynamic invasions and threats that grow from the world, you get:

  • More dragon fights
  • More drama
  • More suffering for weak rulers

Whether you map paint or roleplay, this mod throws chaos and tension into your games. The world feels alive and dangerous.




Compatibility

  • Works with Vanilla and AGOT.
  • Generally compatible with most other mods, but if they modify the character UI, conflicts with the Stability UI may occur.
  • Not currently balanced for mods with long-lifespan characters (e.g., elves).
  • If you use other UI mods without a compatibility patch, you can enable the UI game rule to display a character’s stability by right-clicking them.
  • Mod has issues with "When the world stopped making sense" for whatever reason, this mod breaks a lot of my scripts so use caution with that mod



Compatibility Mods




Feedback & Support




Check Out My Other Mods
Victoria 3 Projects




Credits
Special thanks to:




⚠️ Load Order Tip: Place Rise and Fall at the bottom of your load order. If any mods change the character screen like AGOT and EK2, they will override this mod if it's not placed at the bottom. A Compatch will be needed for those kinds of mods. It's up to you if you want to see stability on a character screen for now.

Translation Mods




If anyone is interested in creating cool mods like this for Paradox games using AI, I decided to make a video tutorial: https://youtu.be/0WO2SW8979k?si=u-h3r4Q3N1EuI4Tn
热门讨论 查看全部(2)
3
8 月 29 日 下午 6:44
Sugestion
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1
8 月 26 日 上午 10:58
Suggestion
Azeloth
244 条留言
Mr. Balls Johnson  [作者] 20 小时以前 
No problem enjoy
ShagNation 21 小时以前 
I actually found your agot compatch and it fixed it for the most part. The issue was that the dragons would be removed as companions and instead treated as npc's. They'd have diplomacy and martial stats and so on, and the dragon would be out of character frame. But the compatch fixed it. ( thanks for making that btw)
Mr. Balls Johnson  [作者] 10 月 25 日 上午 2:30 
You would need to be more specific about the issue so I can diagnose but I highly doubt it’s my mod since it barely touches any vanilla or mod files so there shouldn’t really ever be a conflict
ShagNation 10 月 24 日 下午 11:49 
I realize I wasn't very specific in that last post, I'm having a mod conflict between that mod and your mod.
ShagNation 10 月 24 日 下午 8:01 
Hey I like your mod, I'm currently having a problem with the "more dragon eggs" mod for my agot mod list. Do you have any suggestions with this issue?
Mr. Balls Johnson  [作者] 10 月 24 日 下午 7:14 
Should be fine with ongoing games, you would have to use a mod to change the game rules mid session unless you are fine with the default game rules
YaBoiJefe 10 月 24 日 下午 7:05 
Is this compatible with ongoing games or just new games?
Mr. Balls Johnson  [作者] 10 月 21 日 上午 7:13 
Ya for sure if you see any issues lmk cause I don’t play this mod so you guys will have to report any issues with pod
Dwasy 10 月 21 日 上午 4:50 
DAMN YOU ARE FAST, i appriciate it, i will try it next time am on <3
Mr. Balls Johnson  [作者] 10 月 20 日 下午 7:13