Ravenfield
[EA32] PAIO+ 1.5
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 26 Eyl @ 19:18
Güncelleyen: Panchuet

Güncelleme: 12 Eyl @ 20:39
Güncelleyen: Panchuet

+ Updated to the latest EA32 patch
+ Bots now randomly select between multiple "best" weapons instead of always defaulting to the last one
+ Various minor tweaks and improvements

Güncelleme: 6 Eyl @ 4:58
Güncelleyen: Panchuet

+ Updated to EA32
+ Added velocity check for upside-down vehicles to prevent bots from leaving immediately
+ Changed vehicle "stuck" detection from Z-axis only to overall velocity magnitude
+ Improved prone and moving bot behavior so they halt more reliably before shooting

Güncelleme: 16 Ağu @ 7:14
Güncelleyen: Panchuet

+ Fixed boats not dropping passengers when on land
+ All boats that end up on land are now treated as “stuck,” and squads will continue on foot
+ Helicopters now have increased range, longer attack runs, and shorter cooldowns
+ Airplanes now have a lower minimum range and reduced attack run cooldown
+ Bots can no longer look around while prone, preventing sudden erratic movements

Güncelleme: 15 Ağu @ 1:37
Güncelleyen: Panchuet

+ Fixed a vanilla bug that allowed bots to bypass collision checks, allowing them to shoot through walls and even armored vehicles to hit passengers
+ Bot projectiles now use the same collision rules as player projectiles

Güncelleme: 14 Ağu @ 20:12
Güncelleyen: Panchuet

+ Revised prone behavior to allow less use in CQC
+ Increased the duration for finding and taking cover
+ Fixed targeting issues

Güncelleme: 13 Ağu @ 5:56
Güncelleyen: Panchuet

+ Bots will now always attempt to find cover, not just in close-quarters combat zones.
+ Bots taking fire will now suffer an accuracy penalty.
+ Bots are generally less accurate when firing at moving targets.
+ When prone and moving, bots will now stop before firing to improve accuracy.
+ Improved crouch/prone logic to make stance changes more logical and reduce rapid switching.
+ Fixed a bug in Spec Ops where squadmates do not copy the player stance.
+ Bots will now flee to a greater distance when avoiding grenades.
+ Accuracy is now tied to skill level: Beginner bots are least accurate, while Elite bots are the most accurate, with Normal and Veteran in between.
+ Adjusted the eye origin to its most accurate position, improving bot vision against other bots and the player.
+ Planes are now excluded from the “upside down” stuck vehicle logic.
+ Fixed a vanilla bug where damaged AI would become more accurate instead of less accurate.
+ Fixed a vanilla bug that caused melee attacks to move or flip vehicles.

Güncelleme: 9 Ağu @ 19:32
Güncelleyen: Panchuet

Created a new item.