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报告翻译问题
yeah, that’s basically because low-flying aircraft are treated as ground targets. unfortunately, there’s no way to prevent it from overriding a missile’s normal lock-on limitations. havenm also has this feature (i actually suggested it), so it’s not unique here.
as for the second point, that’s most likely just some janky ai behavior. i haven’t touched helicopter boarding logic at all.
this mod is intentionally smaller in scope. i want something simple and focused, rather than going over the top, which doesn’t really fit ravenfield anyway. keeping it smaller makes it more polished and reduces the number of bugs compared to havenm and its many experimental features.
AI seem to be able to break the normal weapon restrictions, being capable of locking ATGMs (not the wire guided ones) and AGMs onto aircraft. This may have to do with how aircraft flying low are treated as ground targets, but I don’t think this should override a missile’s lock on limitations.
At some point in a battle, the enemy refused to use their planes and only boarded helicopters when using aircraft. Unknown if this is related to the mod or just the AI being eccentric, but pointing it out just in case.
Personally, I think this mod could use a few more features to be a better contender to HavenM, but it is still very good.
It will need to be updated for the new patch
Other than that, this has been the best thing ever! Hope you have a great day
Oh.. well is alright. I can wait for the next ea update
And also.. Multiskin? I meant like eh. Think of like the titles of the skill tweakers, and on the side. There's like a bar option to add what skin. You know? Sorry if my english is kinda confusing
are you sure this mod is the cause and not a bepinex mod like ravenm?
the stable branch is named "none" in the options
@igetmutedeverygame
make sure the mod is installed correctly. check the instructions and reinstall if needed
@JohnTheProphet
there's no way to add custom skins to a multiskin unless you pack them into the mod, like other multiskin mutators. i'm not doing that for now since steel mentioned a possible rarity system in the next ea update
@OoglyBoogly
this is likely due to weapon prioritization/selection, an issue already in the base game. i plan to fix it
I just had an idea for the skins. How about a mutator that uses the skill mutator that you use.. and put skins to know WHICH one is a begginer, normal, veteran and elite?
Cus many of the times, people don't know who is a newbie and who's a freaking space marine lke unit
So i though. Probably like putting ANY skins is available. And you can change the skins to whatever skill is designated to either team, so that way. People can distinguish who's a threat and who isn't
For example: Let's say the Militarum from 40k. The normal or begginers are just the usual guardsmen. But the elites ones have the Death Korps of Krieg.
Isn't that great?? It makes the game more realistic...well, more aware who you're fighting