Ravenfield

Ravenfield

[EA32] PAIO+ 1.7
310 条留言
只是一个加拿大的中国 12 月 6 日 下午 4:15 
Can you add the vehicles stopping when shooting, like in havenM? That's the only reason im still using it
Mandate of Kevin 12 月 6 日 下午 3:08 
Better than GrenadeGPT
melone 12 月 2 日 上午 10:25 
Can you make a discord server or smth like this please?
MIC 12 月 1 日 下午 8:10 
Anyway, mods changing bot behavior like this are worthy of praise. original bot sometimes act like idiot
fynn6l 11 月 30 日 上午 2:32 
Does it still work with the new ravenfield update?
Panchuet  [作者] 11 月 30 日 上午 1:23 
@lordgogosqweze
i guess it should be fine if it's the correct name when you download it
lordgogosqweze 11 月 28 日 上午 7:36 
I download it from github, but it's named a string of numbers, not the name it needs to be - however, when I download it, it refers to it by it's proper name. Any advice?
Panchuet  [作者] 11 月 23 日 上午 5:33 
@S O U L
nope, low-flying aircraft should be valid targets for ground units, and i personally enjoy that mechanic. if you don’t, just use Flight Altitude Changer
soul 11 月 23 日 上午 5:23 
i mean shooting at aircrafts with firearms
soul 11 月 23 日 上午 5:21 
can you make bots stop shooting at aircraft without the intended weapons?
shturman 11 月 20 日 下午 10:30 
I love you
Panchuet  [作者] 11 月 19 日 上午 8:53 
@fynn6l
just copy and paste, and an overwrite prompt will show. you can delete the old file, but make sure the file you've downloaded and moving is named exactly "Assembly-CSharp.dll"
fynn6l 11 月 19 日 上午 7:44 
can i just delete the old file because i cant overwrite it and i dont know how to copy into destination
Panchuet  [作者] 11 月 16 日 下午 10:09 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
iqvalll.fr 11 月 16 日 上午 11:39 
yo sometimes bots ignoring their enemy like just running even they close
FollyDragon 11 月 16 日 上午 8:08 
If you want a suggestion: perhaps have bots strafe and find cover if they get shot by a sniper rifle or DMR?
FollyDragon 11 月 16 日 上午 8:05 
fair enough, but the sniping issue is still a dealbreaker for me. Sorry.
GrandBotanist 11 月 16 日 上午 7:21 
Panchuet, updated vehicle behavior and my life will be yours.
Panchuet  [作者] 11 月 15 日 下午 8:37 
@FollyDragon
bots don’t have omniscient awareness. if they don’t see the shooter first they’ll react by going prone, crouching, or hiding behind cover, whichever is possible

you literally said you're camping a safe chokepoint, bots won’t overcome that cheese. no ai overhaul can fix intentional exploitation. bots have obvious limitations compared to human players

i didn’t change vehicle behavior. if vehicles just sit and shoot across the map, that’s vanilla behavior, not caused by my mod

i haven’t modified point-capping either

you’re exploiting mechanics and expecting human-level play from literal bots. some issues you’re reporting are vanilla game behavior, not changes introduced by my mod
FollyDragon 11 月 15 日 下午 12:45 
Bro how tf do you make the ai worse?

First off, they ALWAYS go prone when they get shot at, even when youre above them or sniping them. Going prone in this scenario makes them easier to hit.

Second off, they barely ever fire back in many scenarios ive encountered. I got 60 kills by camping the cliff overlooking the middle point on Dustbowl.

Third off, when in vehicles that have guns, they just freeze and start shooting enemies across the map, instead of using the vehicles to cap points and stuff, or do literally anything else.

Fourth, they tend to simply not cap points. Or, at least cap them way slower.

Overall, this mod appears to make the bots dumber, somehow.
TheKremlinGremlin 11 月 14 日 下午 8:24 
@Panchuet Do you think you can add the additional enemy waves arriving during extraction in spec ops like in HavenM?
Panchuet  [作者] 11 月 12 日 上午 6:46 
one more update, more of a hotfix

+ Added attack and bomber planes as high-value targets in destroy scenarios.
+ Fixed occasional issue where destroy scenario objectives failed to load in Spec Ops.
+ Fixed patrols occasionally spawning on top of each other.
Pipe Bomb 11 月 11 日 下午 11:32 
finally, I can use this mod instead of Havenm for a Spec ops overhaul.
Panchuet  [作者] 11 月 11 日 上午 3:41 
another update. here i bring to you the initial spec ops overhaul, with more objectives and more patrols

+ Main scenario objective counts now scale with game length (scenarios repeat for more objectives):
Short: 25% of spawn points
Normal: 50% of spawn points
Long: 75% of spawn points
Epic: 100% of spawn points
+ Patrol spawning and additional clear patrol objectives now scale with game length:
Short: 1 infantry patrol; clear 0 patrol objectives
Normal: 2 infantry + 1 car; clear 1 random patrol objective
Long: 3 infantry + 2 cars + 1 boat; clear 2 random patrol objectives
Epic: 4 infantry + 3 cars + 2 boats; clear 3 random patrol objectives
+ Car patrols are randomized among: Jeep, JeepMG, Quad, Tank, and APC.
+ Boat patrols always use RHIB (never Attack Boat). It is not a fun feeling to be destroying a battleship from land.
+ Vehicle crews now fill all seats.
+ Bots suppressing will have less accuracy to simulate indirect fire.
creole09 11 月 9 日 上午 8:11 
@Panchuet Man I had both of those on ever since the day you made them lol... I added them to my "Base" config and forgot about it. Thanks lol
GrandBotanist 11 月 9 日 上午 2:40 
Finally updated!
Panchuet  [作者] 11 月 8 日 下午 8:21 
@creole09
it's the "always charge target" modifier. are you using bot skill tweaker or other always charge mutators? it's what's causing it. simply disable it
creole09 11 月 8 日 下午 8:01 
@Panchuet I've noticed an issue in spec ops where one of your teammates locks on to a target, walks at the target until he is right on top of it and compromised, and just crashes out and eventually will die. This ruins the entire spec ops experience because you can't play the game whatsoever without getting your cover blown and being automatically down a teammate. This rouge teammate will not listen to orders and you can't stop it from happening.

I also had the same issue with HavenM, so it makes me wonder what the connection is. I don't remember ever having the issue with Vanilla RF but I probably should test it again.
Pauligon 11 月 8 日 下午 7:38 
Peak update for a peak mod.
Panchuet  [作者] 11 月 8 日 下午 7:09 
i am back... i managed to add suppression mechanics that i feel are decent. further feedback/bug reports are needed, though!

+ Bots now keep suppressive fire on the target’s last estimated position for 3 seconds after losing line of sight. If the target is still unseen after 3 seconds, the bot will drop the target.
+ If a bot loses sight of its target, it will sprint (when able) to the target’s last extrapolated position.
+ Bots no longer halt while swimming.
+ Non-watercraft vehicles also no longer halt while in water.
+ In certain crouch conditions, actors now check whether crouching would block their line of sight; they will not crouch if it would.
shturman 11 月 6 日 上午 3:05 
just follow the guideline
Victor2019 11 月 1 日 下午 8:53 
help me with this mod
Arhavili İsmail 10 月 31 日 下午 2:31 
is this linux compatible
pop 10 月 27 日 上午 8:16 
game doesnt crash appears to be working
pop 10 月 27 日 上午 7:48 
does this work on mac? in arm macos the dll file is under contents/resources/data/managed/assembly-csharp.dll
GrandBotanist 10 月 27 日 上午 6:47 
Sir, when will you start improving vehicle behavior?
Miles 10 月 26 日 下午 1:20 
Panchuet I love you please let me marry you
Lsmjkds 10 月 25 日 上午 10:12 
so all this mod does is make the bots not suicidal?
Panchuet  [作者] 10 月 25 日 上午 4:58 
🤓
Letzplayosaurus 10 月 25 日 上午 3:57 
i don't think i am being stupid for pointing out that i do not wish to use third party downloads for a mod that is being offered in the steam workshop and effectively does literally nothing without third party link, the sole reason this exists is to advertise the third party download, it has no point in being a workshop item other than that.
Triple HHH 10 月 24 日 上午 12:54 
Would be nice if theres a video tutorial for this. I have autism and the screenshots dont do me enough justice. From the looks of the mod descriptions, it sounds really amazing:steamhappy:
Panchuet  [作者] 10 月 23 日 上午 1:42 
@Kryphix
it's definitely safe, it's just the original game file that i modified. most if not all dll files are flagged by security even though they are safe
Kryphix 10 月 22 日 下午 10:48 
File has been flagged by one security vendor, I'll assume its a false positive, no?
creole09 10 月 22 日 下午 6:23 
i think he is
Panchuet  [作者] 10 月 22 日 下午 2:47 
are you ♥♥♥♥♥♥♥ stupid
Letzplayosaurus 10 月 22 日 上午 3:51 
Why put this crap into the steam workshop if it is installed over a third party link, definition of an advertisement.
HKar_ 10 月 17 日 下午 11:04 
Does anyone know how I can do the installation if I'm playing through GeForceNow?
lol 10 月 17 日 下午 5:12 
This mod changed the entire game
Pauligon 10 月 9 日 上午 12:01 
Vanilla transport helicopters doesn't actually attack the capture points, they just hover around them in the air and not capture them. No other mods (other than 2 DLL mods in BepInEx) were enabled during my tests.
Дрочеслав 1.0 10 月 7 日 上午 8:39 
Now bots got 120 iq