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报告翻译问题






i guess it should be fine if it's the correct name when you download it
nope, low-flying aircraft should be valid targets for ground units, and i personally enjoy that mechanic. if you don’t, just use Flight Altitude Changer
just copy and paste, and an overwrite prompt will show. you can delete the old file, but make sure the file you've downloaded and moving is named exactly "Assembly-CSharp.dll"
bots don’t have omniscient awareness. if they don’t see the shooter first they’ll react by going prone, crouching, or hiding behind cover, whichever is possible
you literally said you're camping a safe chokepoint, bots won’t overcome that cheese. no ai overhaul can fix intentional exploitation. bots have obvious limitations compared to human players
i didn’t change vehicle behavior. if vehicles just sit and shoot across the map, that’s vanilla behavior, not caused by my mod
i haven’t modified point-capping either
you’re exploiting mechanics and expecting human-level play from literal bots. some issues you’re reporting are vanilla game behavior, not changes introduced by my mod
First off, they ALWAYS go prone when they get shot at, even when youre above them or sniping them. Going prone in this scenario makes them easier to hit.
Second off, they barely ever fire back in many scenarios ive encountered. I got 60 kills by camping the cliff overlooking the middle point on Dustbowl.
Third off, when in vehicles that have guns, they just freeze and start shooting enemies across the map, instead of using the vehicles to cap points and stuff, or do literally anything else.
Fourth, they tend to simply not cap points. Or, at least cap them way slower.
Overall, this mod appears to make the bots dumber, somehow.
+ Added attack and bomber planes as high-value targets in destroy scenarios.
+ Fixed occasional issue where destroy scenario objectives failed to load in Spec Ops.
+ Fixed patrols occasionally spawning on top of each other.
+ Main scenario objective counts now scale with game length (scenarios repeat for more objectives):
Short: 25% of spawn points
Normal: 50% of spawn points
Long: 75% of spawn points
Epic: 100% of spawn points
+ Patrol spawning and additional clear patrol objectives now scale with game length:
Short: 1 infantry patrol; clear 0 patrol objectives
Normal: 2 infantry + 1 car; clear 1 random patrol objective
Long: 3 infantry + 2 cars + 1 boat; clear 2 random patrol objectives
Epic: 4 infantry + 3 cars + 2 boats; clear 3 random patrol objectives
+ Car patrols are randomized among: Jeep, JeepMG, Quad, Tank, and APC.
+ Boat patrols always use RHIB (never Attack Boat). It is not a fun feeling to be destroying a battleship from land.
+ Vehicle crews now fill all seats.
+ Bots suppressing will have less accuracy to simulate indirect fire.
it's the "always charge target" modifier. are you using bot skill tweaker or other always charge mutators? it's what's causing it. simply disable it
I also had the same issue with HavenM, so it makes me wonder what the connection is. I don't remember ever having the issue with Vanilla RF but I probably should test it again.
+ Bots now keep suppressive fire on the target’s last estimated position for 3 seconds after losing line of sight. If the target is still unseen after 3 seconds, the bot will drop the target.
+ If a bot loses sight of its target, it will sprint (when able) to the target’s last extrapolated position.
+ Bots no longer halt while swimming.
+ Non-watercraft vehicles also no longer halt while in water.
+ In certain crouch conditions, actors now check whether crouching would block their line of sight; they will not crouch if it would.
it's definitely safe, it's just the original game file that i modified. most if not all dll files are flagged by security even though they are safe