Ravenfield

Ravenfield

[EA32] PAIO+ 1.5
255 条留言
Panchuet  [作者] 20 小时以前 
@PhantomBravo
yeah, that’s basically because low-flying aircraft are treated as ground targets. unfortunately, there’s no way to prevent it from overriding a missile’s normal lock-on limitations. havenm also has this feature (i actually suggested it), so it’s not unique here.

as for the second point, that’s most likely just some janky ai behavior. i haven’t touched helicopter boarding logic at all.

this mod is intentionally smaller in scope. i want something simple and focused, rather than going over the top, which doesn’t really fit ravenfield anyway. keeping it smaller makes it more polished and reduces the number of bugs compared to havenm and its many experimental features.
OoglyBoogly 10 月 1 日 下午 12:27 
I see. Thanks. Shame that it’s so bugged out.
creole09 10 月 1 日 上午 11:22 
@OoglyBoogly just a lot of random bugs and things that need fixing
PhantomBravo 10 月 1 日 上午 11:05 
I wrote an essay spanning three entire comments about the state of HavenM's missile tracking system.
OoglyBoogly 10 月 1 日 上午 10:45 
@creole09 what’s going on with HavenM? Something I’m missing behind the scenes?
creole09 10 月 1 日 上午 7:58 
@PhantomBravo I see we've both had enough of the HavenM tomfoolery for the current while 😭😭😭
PhantomBravo 9 月 30 日 下午 9:55 
I decided to try this mod out today and enjoyed it so far, though I have noticed a few strange things.
AI seem to be able to break the normal weapon restrictions, being capable of locking ATGMs (not the wire guided ones) and AGMs onto aircraft. This may have to do with how aircraft flying low are treated as ground targets, but I don’t think this should override a missile’s lock on limitations.
At some point in a battle, the enemy refused to use their planes and only boarded helicopters when using aircraft. Unknown if this is related to the mod or just the AI being eccentric, but pointing it out just in case.
Personally, I think this mod could use a few more features to be a better contender to HavenM, but it is still very good.
Icez9655 9 月 29 日 下午 6:31 
When i download it the file has a 1 in it and when i drop it into the folder where its suppose to go it doesnt replace the folder its suppose to replace.
Tinman 9 月 27 日 下午 1:23 
I luvvv you
creole09 9 月 27 日 上午 7:27 
God forbid they update the game again
ZU 9 月 26 日 下午 7:22 
nice one!
Panchuet  [作者] 9 月 26 日 下午 7:19 
updated to the latest patch :steamhappy:
JAPSER369 9 月 26 日 下午 12:10 
How do you change the game so it's exactly on ea32 patch 1, because it doesn't seem to show the previous patch on my properties tab
Junkers 9 月 26 日 上午 11:25 
Ah thank you, it's not crashing anymore after I put it on the previous patch.
RatPatrol 9 月 26 日 上午 11:19 
mod hasn’t been updated for the newest patch yet.
Junkers 9 月 26 日 上午 11:16 
Could someone tell me why my game is crashing despite being on the EA32 stable branch and installing the files correctly?
RatPatrol 9 月 26 日 上午 10:41 
Significantly smarter AI, at least in my experience. With this mod I don't get those immersion breaking moments where the AI just doesn't shoot at you that like you get in vanilla and HavenM. Also In Paio, the AI will land Helicopters so teammates can board them and parachute over objectives.
Sébastien Lecocu 9 月 26 日 上午 9:05 
Is there an important difference between this and HavenM ?
RatPatrol 9 月 25 日 上午 10:01 
Totally agree SteelRaven7 needs to consider integrating this into the game if it doesn’t interfere with his own long term plans.
КлубничнаЧизкейк 9 月 25 日 上午 9:31 
not worked, game crashed. EA32 stable
Panchuet  [作者] 9 月 25 日 上午 9:17 
busy with work but i can update tomorrow
Pipe Bomb 9 月 25 日 上午 6:55 
shit, there's a new patch
你并不孤独 9 月 25 日 上午 5:00 
I think SteelRaven7 should take it in official content, this way you won't need to republish every time there is game version update.
RatPatrol 9 月 24 日 下午 3:58 
Playing without this mod, before it gets updated again, makes me realize how much more fun it makes the game.
BORED FACE 9 月 24 日 上午 11:10 
Game crashes
bluemario42069 9 月 24 日 上午 10:41 
@Gryphus where the aircraft low to the ground?
creole09 9 月 24 日 上午 10:20 
yeah because the new ea32 patch 2 just dropped
Wile E Coyote 9 月 24 日 上午 9:07 
Yup, can confirm 1.4 is crashing as of 24 sep
Axle 9 月 24 日 上午 8:17 
@SireNoma

It will need to be updated for the new patch
SireNoma 9 月 24 日 上午 8:13 
Crashes on startup. Using latest stable build. What's wrong?
creole09 9 月 24 日 上午 6:26 
@Kalrition if the game updates whatsoever you have to reinstall the .dll file
Kalrition 9 月 24 日 上午 5:09 
does the update thing apply only to major updates
Gryphus322 9 月 23 日 下午 5:32 
Hi! Just came to drop something quirky I noticed. This little mod is amazing and completely changes the bot behavior, and they're really cool now! Though, it seems some of the bots are able to lock onto aircraft with weapons meant only for land vehicles (V+ ATGMs, V+ AGMs)

Other than that, this has been the best thing ever! Hope you have a great day
fishermang1 9 月 20 日 下午 9:12 
i dont know if its for mac or not but all vehicles that have transparent objects like windows just turn to a solid color and eliminates the transparency
Scattologie 9 月 18 日 下午 10:49 
The bot is so good at targeting planes that they destroy them(even including mine) everytime. Could this be due to this mutator? I'm also using better targeting.
Wile E Coyote 9 月 17 日 上午 9:20 
Just came to say that sometimes, for whatever reason, the game overwrites the file with the "original" game version. So if you see bots not reacting to direct fire, re-install this DLL
Panchuet  [作者] 9 月 17 日 上午 1:48 
it might have been uninstalled somehow. simply reinstall it again
Kaptian563 9 月 16 日 下午 3:15 
This doesnt work for me now , it worked for one game but then bots stopped dropping down or taking cover when under fire, going back to their old ways of just running and firing
Panchuet  [作者] 9 月 15 日 上午 6:33 
are you on linux or mac? i can't confirm compatibility since i don’t have those devices, but based on a previous comment, it might be incompatible
Tartzmir 9 月 15 日 上午 5:42 
This mod messes up graphics for some reason
JohnTheProphet 9 月 13 日 上午 3:47 
oh alr alr. Is okay then
Panchuet  [作者] 9 月 13 日 上午 1:48 
i understand what you mean, but that's impossible right now. the skins must be packaged directly in the mutator, since it can't access skins outside the mod. steel mentioned this might be possible in the future, so you'll need to wait
JohnTheProphet 9 月 13 日 上午 12:58 
@Panchuet

Oh.. well is alright. I can wait for the next ea update

And also.. Multiskin? I meant like eh. Think of like the titles of the skill tweakers, and on the side. There's like a bar option to add what skin. You know? Sorry if my english is kinda confusing
melovesships 9 月 12 日 下午 8:12 
I just fixed it, thank you.
Panchuet  [作者] 9 月 12 日 下午 7:52 
@melovesships
are you sure this mod is the cause and not a bepinex mod like ravenm?
melovesships 9 月 12 日 下午 7:49 
I cannot move past the "ravenfield is an early access game" screen with this installed
Panchuet  [作者] 9 月 12 日 下午 6:57 
@The Real GOW
the stable branch is named "none" in the options

@igetmutedeverygame
make sure the mod is installed correctly. check the instructions and reinstall if needed

@JohnTheProphet
there's no way to add custom skins to a multiskin unless you pack them into the mod, like other multiskin mutators. i'm not doing that for now since steel mentioned a possible rarity system in the next ea update

@OoglyBoogly
this is likely due to weapon prioritization/selection, an issue already in the base game. i plan to fix it
OoglyBoogly 9 月 12 日 下午 2:07 
Could you add a patch so bots are better at air combat? Not sure if its the targeting mutator but bombers are just strafing, they never drop their payloads and ground attack planes only use their cannons, no missiles or anything else
JohnTheProphet 9 月 12 日 下午 1:11 
i mean when i meant by 'that you use'. I meant by your skill tweaker mod. Just for clarification
JohnTheProphet 9 月 12 日 下午 1:03 
@Panchuet

I just had an idea for the skins. How about a mutator that uses the skill mutator that you use.. and put skins to know WHICH one is a begginer, normal, veteran and elite?

Cus many of the times, people don't know who is a newbie and who's a freaking space marine lke unit

So i though. Probably like putting ANY skins is available. And you can change the skins to whatever skill is designated to either team, so that way. People can distinguish who's a threat and who isn't

For example: Let's say the Militarum from 40k. The normal or begginers are just the usual guardsmen. But the elites ones have the Death Korps of Krieg.

Isn't that great?? It makes the game more realistic...well, more aware who you're fighting