Ravenfield

Ravenfield

[EA32] PAIO+ 1.5
1-8 van 8 items weergegeven
Update: 26 sep om 19:18

Update: 12 sep om 20:39

+ Updated to the latest EA32 patch
+ Bots now randomly select between multiple "best" weapons instead of always defaulting to the last one
+ Various minor tweaks and improvements

Update: 6 sep om 4:58

+ Updated to EA32
+ Added velocity check for upside-down vehicles to prevent bots from leaving immediately
+ Changed vehicle "stuck" detection from Z-axis only to overall velocity magnitude
+ Improved prone and moving bot behavior so they halt more reliably before shooting

Update: 16 aug om 7:14

+ Fixed boats not dropping passengers when on land
+ All boats that end up on land are now treated as “stuck,” and squads will continue on foot
+ Helicopters now have increased range, longer attack runs, and shorter cooldowns
+ Airplanes now have a lower minimum range and reduced attack run cooldown
+ Bots can no longer look around while prone, preventing sudden erratic movements

Update: 15 aug om 1:37

+ Fixed a vanilla bug that allowed bots to bypass collision checks, allowing them to shoot through walls and even armored vehicles to hit passengers
+ Bot projectiles now use the same collision rules as player projectiles

Update: 14 aug om 20:12

+ Revised prone behavior to allow less use in CQC
+ Increased the duration for finding and taking cover
+ Fixed targeting issues

Update: 13 aug om 5:56

+ Bots will now always attempt to find cover, not just in close-quarters combat zones.
+ Bots taking fire will now suffer an accuracy penalty.
+ Bots are generally less accurate when firing at moving targets.
+ When prone and moving, bots will now stop before firing to improve accuracy.
+ Improved crouch/prone logic to make stance changes more logical and reduce rapid switching.
+ Fixed a bug in Spec Ops where squadmates do not copy the player stance.
+ Bots will now flee to a greater distance when avoiding grenades.
+ Accuracy is now tied to skill level: Beginner bots are least accurate, while Elite bots are the most accurate, with Normal and Veteran in between.
+ Adjusted the eye origin to its most accurate position, improving bot vision against other bots and the player.
+ Planes are now excluded from the “upside down” stuck vehicle logic.
+ Fixed a vanilla bug where damaged AI would become more accurate instead of less accurate.
+ Fixed a vanilla bug that caused melee attacks to move or flip vehicles.

Update: 9 aug om 19:32

Created a new item.