Ravenfield

Ravenfield

[EA32] PAIO+ 1.5
Näytetään 1–8 / 8
Päivitys: 26.9. klo 19.18

Päivitys: 12.9. klo 20.39

+ Updated to the latest EA32 patch
+ Bots now randomly select between multiple "best" weapons instead of always defaulting to the last one
+ Various minor tweaks and improvements

Päivitys: 6.9. klo 4.58

+ Updated to EA32
+ Added velocity check for upside-down vehicles to prevent bots from leaving immediately
+ Changed vehicle "stuck" detection from Z-axis only to overall velocity magnitude
+ Improved prone and moving bot behavior so they halt more reliably before shooting

Päivitys: 16.8. klo 7.14

+ Fixed boats not dropping passengers when on land
+ All boats that end up on land are now treated as “stuck,” and squads will continue on foot
+ Helicopters now have increased range, longer attack runs, and shorter cooldowns
+ Airplanes now have a lower minimum range and reduced attack run cooldown
+ Bots can no longer look around while prone, preventing sudden erratic movements

Päivitys: 15.8. klo 1.37

+ Fixed a vanilla bug that allowed bots to bypass collision checks, allowing them to shoot through walls and even armored vehicles to hit passengers
+ Bot projectiles now use the same collision rules as player projectiles

Päivitys: 14.8. klo 20.12

+ Revised prone behavior to allow less use in CQC
+ Increased the duration for finding and taking cover
+ Fixed targeting issues

Päivitys: 13.8. klo 5.56

+ Bots will now always attempt to find cover, not just in close-quarters combat zones.
+ Bots taking fire will now suffer an accuracy penalty.
+ Bots are generally less accurate when firing at moving targets.
+ When prone and moving, bots will now stop before firing to improve accuracy.
+ Improved crouch/prone logic to make stance changes more logical and reduce rapid switching.
+ Fixed a bug in Spec Ops where squadmates do not copy the player stance.
+ Bots will now flee to a greater distance when avoiding grenades.
+ Accuracy is now tied to skill level: Beginner bots are least accurate, while Elite bots are the most accurate, with Normal and Veteran in between.
+ Adjusted the eye origin to its most accurate position, improving bot vision against other bots and the player.
+ Planes are now excluded from the “upside down” stuck vehicle logic.
+ Fixed a vanilla bug where damaged AI would become more accurate instead of less accurate.
+ Fixed a vanilla bug that caused melee attacks to move or flip vehicles.

Päivitys: 9.8. klo 19.32

Created a new item.