Ravenfield

Ravenfield

[EA32] PAIO+ 1.5
Showing 1-8 of 8 entries
Update: Sep 26 @ 7:18pm

Update: Sep 12 @ 8:39pm

+ Updated to the latest EA32 patch
+ Bots now randomly select between multiple "best" weapons instead of always defaulting to the last one
+ Various minor tweaks and improvements

Update: Sep 6 @ 4:58am

+ Updated to EA32
+ Added velocity check for upside-down vehicles to prevent bots from leaving immediately
+ Changed vehicle "stuck" detection from Z-axis only to overall velocity magnitude
+ Improved prone and moving bot behavior so they halt more reliably before shooting

Update: Aug 16 @ 7:14am

+ Fixed boats not dropping passengers when on land
+ All boats that end up on land are now treated as “stuck,” and squads will continue on foot
+ Helicopters now have increased range, longer attack runs, and shorter cooldowns
+ Airplanes now have a lower minimum range and reduced attack run cooldown
+ Bots can no longer look around while prone, preventing sudden erratic movements

Update: Aug 15 @ 1:37am

+ Fixed a vanilla bug that allowed bots to bypass collision checks, allowing them to shoot through walls and even armored vehicles to hit passengers
+ Bot projectiles now use the same collision rules as player projectiles

Update: Aug 14 @ 8:12pm

+ Revised prone behavior to allow less use in CQC
+ Increased the duration for finding and taking cover
+ Fixed targeting issues

Update: Aug 13 @ 5:56am

+ Bots will now always attempt to find cover, not just in close-quarters combat zones.
+ Bots taking fire will now suffer an accuracy penalty.
+ Bots are generally less accurate when firing at moving targets.
+ When prone and moving, bots will now stop before firing to improve accuracy.
+ Improved crouch/prone logic to make stance changes more logical and reduce rapid switching.
+ Fixed a bug in Spec Ops where squadmates do not copy the player stance.
+ Bots will now flee to a greater distance when avoiding grenades.
+ Accuracy is now tied to skill level: Beginner bots are least accurate, while Elite bots are the most accurate, with Normal and Veteran in between.
+ Adjusted the eye origin to its most accurate position, improving bot vision against other bots and the player.
+ Planes are now excluded from the “upside down” stuck vehicle logic.
+ Fixed a vanilla bug where damaged AI would become more accurate instead of less accurate.
+ Fixed a vanilla bug that caused melee attacks to move or flip vehicles.

Update: Aug 9 @ 7:32pm

Created a new item.