RimWorld
Realistic Lighting and Shadows
27 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 19 Eki @ 20:38
Güncelleyen: Sjaandi

- Translators can translate the mod into their own languages (please let me know when completed so I can link to your translation)
- All user-facing text is now pulled from XML files (no visible change for English users)
- Minor text changes to Celestial settings for clarity

Güncelleme: 23 Ağu @ 5:52
Güncelleyen: Sjaandi

- Setting added to enable realism for vanilla crops: Disabled by default
- Original Plant growth setting renamed.
- Vanilla Crops modified to have realistic light requirements and temperatures
- Vanilla Crops have realistic lifespans (tree yield greatly increased to compensate).

Güncelleme: 19 Ağu @ 16:05
Güncelleyen: Sjaandi

Hotfix: DarkRooms setting stays saved

Güncelleme: 16 Ağu @ 5:47
Güncelleyen: Sjaandi

User Requested Feature:
- Indoor rooms require illumination (can disable in settings)

Güncelleme: 7 Ağu @ 1:45
Güncelleyen: Sjaandi

Hotfix for users of Disable TinyFont (extend size of Celestial Info Box)

Güncelleme: 4 Ağu @ 21:37
Güncelleyen: Sjaandi

Cave Plants now use vanilla logic (don't use sun)

Güncelleme: 1 Ağu @ 18:33
Güncelleyen: Sjaandi

- Fixed gravship launch bug
- Added circumlunar ring
- Extended range for Max Shadow Length to 300 in options

Güncelleme: 28 Tem @ 6:51
Güncelleyen: Sjaandi

Hotfix for Brightness settings going to infinity

Güncelleme: 28 Tem @ 2:29
Güncelleyen: Sjaandi

- Removed minimum sun lux
- New Preview image: Thanks @filipfrantz!
- Added circumsolar halo

Güncelleme: 27 Tem @ 6:38
Güncelleyen: Sjaandi

- Lighting calculations reworked
- Shadow calculations reworked
- Massive code refactoring
- Shadow settings added
- Sunrise/Sunnset settings added
- New Brightness settings added
- Many experimental changes