RimWorld
Realistic Lighting and Shadows
Visualizzazione di 1-10 elementi su 27
< 1  2  3 >
Aggiornamento: 19 ott, 20:38

- Translators can translate the mod into their own languages (please let me know when completed so I can link to your translation)
- All user-facing text is now pulled from XML files (no visible change for English users)
- Minor text changes to Celestial settings for clarity

Aggiornamento: 23 ago, 5:52

- Setting added to enable realism for vanilla crops: Disabled by default
- Original Plant growth setting renamed.
- Vanilla Crops modified to have realistic light requirements and temperatures
- Vanilla Crops have realistic lifespans (tree yield greatly increased to compensate).

Aggiornamento: 19 ago, 16:05

Hotfix: DarkRooms setting stays saved

Aggiornamento: 16 ago, 5:47

User Requested Feature:
- Indoor rooms require illumination (can disable in settings)

Aggiornamento: 7 ago, 1:45

Hotfix for users of Disable TinyFont (extend size of Celestial Info Box)

Aggiornamento: 4 ago, 21:37

Cave Plants now use vanilla logic (don't use sun)

Aggiornamento: 1 ago, 18:33

- Fixed gravship launch bug
- Added circumlunar ring
- Extended range for Max Shadow Length to 300 in options

Aggiornamento: 28 lug, 6:51

Hotfix for Brightness settings going to infinity

Aggiornamento: 28 lug, 2:29

- Removed minimum sun lux
- New Preview image: Thanks @filipfrantz!
- Added circumsolar halo

Aggiornamento: 27 lug, 6:38

- Lighting calculations reworked
- Shadow calculations reworked
- Massive code refactoring
- Shadow settings added
- Sunrise/Sunnset settings added
- New Brightness settings added
- Many experimental changes