RimWorld
Realistic Lighting and Shadows
Показані результати 11–20 із 28
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Оновлено: 27 лип. о 6:38
автор: Sjaandi

- Lighting calculations reworked
- Shadow calculations reworked
- Massive code refactoring
- Shadow settings added
- Sunrise/Sunnset settings added
- New Brightness settings added
- Many experimental changes

Оновлено: 25 лип. о 17:18
автор: Sjaandi

-Hotfix for plants not growing.

Оновлено: 24 лип. о 19:24
автор: Sjaandi

- Plant Balance Settings Diversified
- Reworked Plant balance
- Mod Compatability: Dub's Skylights

Оновлено: 22 лип. о 6:55
автор: Sjaandi

- Settings completely refactored
- Added first pass of realistic heat balance changes
- Added settings allowing more control of which balance features are enabled/disabled
- Exposed heatInfo to the player
- Removed verbose debug logging

Оновлено: 21 лип. о 18:57
автор: Sjaandi

hotfix for tickmanager not existing at game start

Оновлено: 20 лип. о 23:27
автор: Sjaandi

hotfix for world generation sun placement bug on new game start

Оновлено: 20 лип. о 18:36
автор: Sjaandi

- The world map now respects planet tilt.
- Plants no longer grow under roofs without sunlamps.

Оновлено: 16 лип. о 20:24
автор: Sjaandi

- Added north-facing shadows for all objects
- Changed mod setting name
- Moon phases take into account sun
- Can disable Celestial Info Box
- Added option to disable game balance setting

Оновлено: 12 лип. о 3:28
автор: Sjaandi

- Fixed declination bug
- Extended caching
- Solar intensity correction

Оновлено: 11 лип. о 4:22
автор: Sjaandi

- Added caching. Sun and moon calculations are now performed only once per tick. Plant Growth check optimized.
- Celestial Info Box is now draggable.
- fixed bug of Celestial Info Box text size increasing when selecting something