RimWorld

RimWorld

Realistic Lighting and Shadows
Visar 11–20 av 26 poster
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Uppdatering: 24 jul @ 19:24

- Plant Balance Settings Diversified
- Reworked Plant balance
- Mod Compatability: Dub's Skylights

Uppdatering: 22 jul @ 6:55

- Settings completely refactored
- Added first pass of realistic heat balance changes
- Added settings allowing more control of which balance features are enabled/disabled
- Exposed heatInfo to the player
- Removed verbose debug logging

Uppdatering: 21 jul @ 18:57

hotfix for tickmanager not existing at game start

Uppdatering: 20 jul @ 23:27

hotfix for world generation sun placement bug on new game start

Uppdatering: 20 jul @ 18:36

- The world map now respects planet tilt.
- Plants no longer grow under roofs without sunlamps.

Uppdatering: 16 jul @ 20:24

- Added north-facing shadows for all objects
- Changed mod setting name
- Moon phases take into account sun
- Can disable Celestial Info Box
- Added option to disable game balance setting

Uppdatering: 12 jul @ 3:28

- Fixed declination bug
- Extended caching
- Solar intensity correction

Uppdatering: 11 jul @ 4:22

- Added caching. Sun and moon calculations are now performed only once per tick. Plant Growth check optimized.
- Celestial Info Box is now draggable.
- fixed bug of Celestial Info Box text size increasing when selecting something

Uppdatering: 10 jul @ 14:50

- Daylight calculations completely redone: Accurate Blue to Red Twilights, Dawn and Dusk Coloring, and Improved Brightness modeling.
- Moon calculations completely redone: Added Moon Twilight, Horizon Color Changes, and used New brightness model
- Added Celestial Information box.
- Massive Code cleanups and refactoring behind the scenes to improve performance and support future development

Uppdatering: 10 jul @ 2:37

- Removed plant rest: can now grow things during polar day at midnight
- Removed sunlamp rest: allows 24-hours plant growing and general illumination