Garry's Mod
Anti-FriendlyFire (NPC)
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Actualización: 14 MAY 2016 a las 4:35

Version 3.1

  • Added option for invincible allies.
  • Several internal code improvements.

Actualización: 25 AGO 2015 a las 11:45

Version 3.1

  • Menu no longer blocks movement.
  • Menu is now draggable.
  • Bugfix: ConVars no longer save with decimals.
  • Internal code changes.

Actualización: 8 AGO 2015 a las 12:04

Version 3.0

  • Anti-FriendlyFire now uses it's own menu, which is compatible with gamemodes without spawnmenu.
  • Cvars now sync with the clients correctly on dedicated servers.
  • Several code improvments.
  • Fear relationship no longer applies for NPCs, due to citizen being unable to kill zombies because they fear them.

Actualización: 11 JUL 2015 a las 11:42

Version 2.1

  • Settings menu is now compatible with Multiplayer. Superadmins can change the settings via spawnmenu, even on dedicated servers.

Actualización: 30 JUN 2015 a las 12:11

Version 2.0

  • Added settings menu under Options / NPCs / Anti-FriendlyFire.
  • Added additional setting to prevent damage to NPCs that fear you.
  • Prop damage and physical force settings are now splitted into 2 booleans, npc_antiff_prop and npc_antiff_prop_force.
  • Several cvars are renamed for better grouping.
  • Several internal code improvments.

Actualización: 18 ENE 2015 a las 2:25

Version 1.1

  • Fixed NPCs unintentionally no longer damaging themselves (ex. Zombine no longer died when using grenade).
    Thanks to ZeAdrien13 for the bug report.

  • Added cvar npc_antiff_self to restore old behavior.

Actualización: 5 DIC 2014 a las 12:14

Version 1.0

Initial Release