Garry's Mod

Garry's Mod

Anti-FriendlyFire (NPC)
Viser 1-7 af 7 forekomster
Opdatering: 14. maj 2016 kl. 4:35

Version 3.1

  • Added option for invincible allies.
  • Several internal code improvements.

Opdatering: 25. aug. 2015 kl. 11:45

Version 3.1

  • Menu no longer blocks movement.
  • Menu is now draggable.
  • Bugfix: ConVars no longer save with decimals.
  • Internal code changes.

Opdatering: 8. aug. 2015 kl. 12:04

Version 3.0

  • Anti-FriendlyFire now uses it's own menu, which is compatible with gamemodes without spawnmenu.
  • Cvars now sync with the clients correctly on dedicated servers.
  • Several code improvments.
  • Fear relationship no longer applies for NPCs, due to citizen being unable to kill zombies because they fear them.

Opdatering: 11. juli 2015 kl. 11:42

Version 2.1

  • Settings menu is now compatible with Multiplayer. Superadmins can change the settings via spawnmenu, even on dedicated servers.

Opdatering: 30. juni 2015 kl. 12:11

Version 2.0

  • Added settings menu under Options / NPCs / Anti-FriendlyFire.
  • Added additional setting to prevent damage to NPCs that fear you.
  • Prop damage and physical force settings are now splitted into 2 booleans, npc_antiff_prop and npc_antiff_prop_force.
  • Several cvars are renamed for better grouping.
  • Several internal code improvments.

Opdatering: 18. jan. 2015 kl. 2:25

Version 1.1

  • Fixed NPCs unintentionally no longer damaging themselves (ex. Zombine no longer died when using grenade).
    Thanks to ZeAdrien13 for the bug report.

  • Added cvar npc_antiff_self to restore old behavior.

Opdatering: 5. dec. 2014 kl. 12:14

Version 1.0

Initial Release