Garry's Mod
Anti-FriendlyFire (NPC)
1–7 из 7
Обновление: 14 мая. 2016 г. в 4:35

Version 3.1

  • Added option for invincible allies.
  • Several internal code improvements.

Обновление: 25 авг. 2015 г. в 11:45

Version 3.1

  • Menu no longer blocks movement.
  • Menu is now draggable.
  • Bugfix: ConVars no longer save with decimals.
  • Internal code changes.

Обновление: 8 авг. 2015 г. в 12:04

Version 3.0

  • Anti-FriendlyFire now uses it's own menu, which is compatible with gamemodes without spawnmenu.
  • Cvars now sync with the clients correctly on dedicated servers.
  • Several code improvments.
  • Fear relationship no longer applies for NPCs, due to citizen being unable to kill zombies because they fear them.

Обновление: 11 июл. 2015 г. в 11:42

Version 2.1

  • Settings menu is now compatible with Multiplayer. Superadmins can change the settings via spawnmenu, even on dedicated servers.

Обновление: 30 июн. 2015 г. в 12:11

Version 2.0

  • Added settings menu under Options / NPCs / Anti-FriendlyFire.
  • Added additional setting to prevent damage to NPCs that fear you.
  • Prop damage and physical force settings are now splitted into 2 booleans, npc_antiff_prop and npc_antiff_prop_force.
  • Several cvars are renamed for better grouping.
  • Several internal code improvments.

Обновление: 18 янв. 2015 г. в 2:25

Version 1.1

  • Fixed NPCs unintentionally no longer damaging themselves (ex. Zombine no longer died when using grenade).
    Thanks to ZeAdrien13 for the bug report.

  • Added cvar npc_antiff_self to restore old behavior.

Обновление: 5 дек. 2014 г. в 12:14

Version 1.0

Initial Release