Garry's Mod
Anti-FriendlyFire (NPC)
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Aggiornamento: 14 mag 2016, 4:35

Version 3.1

  • Added option for invincible allies.
  • Several internal code improvements.

Aggiornamento: 25 ago 2015, 11:45

Version 3.1

  • Menu no longer blocks movement.
  • Menu is now draggable.
  • Bugfix: ConVars no longer save with decimals.
  • Internal code changes.

Aggiornamento: 8 ago 2015, 12:04

Version 3.0

  • Anti-FriendlyFire now uses it's own menu, which is compatible with gamemodes without spawnmenu.
  • Cvars now sync with the clients correctly on dedicated servers.
  • Several code improvments.
  • Fear relationship no longer applies for NPCs, due to citizen being unable to kill zombies because they fear them.

Aggiornamento: 11 lug 2015, 11:42

Version 2.1

  • Settings menu is now compatible with Multiplayer. Superadmins can change the settings via spawnmenu, even on dedicated servers.

Aggiornamento: 30 giu 2015, 12:11

Version 2.0

  • Added settings menu under Options / NPCs / Anti-FriendlyFire.
  • Added additional setting to prevent damage to NPCs that fear you.
  • Prop damage and physical force settings are now splitted into 2 booleans, npc_antiff_prop and npc_antiff_prop_force.
  • Several cvars are renamed for better grouping.
  • Several internal code improvments.

Aggiornamento: 18 gen 2015, 2:25

Version 1.1

  • Fixed NPCs unintentionally no longer damaging themselves (ex. Zombine no longer died when using grenade).
    Thanks to ZeAdrien13 for the bug report.

  • Added cvar npc_antiff_self to restore old behavior.

Aggiornamento: 5 dic 2014, 12:14

Version 1.0

Initial Release