Rivals of Aether

Rivals of Aether

Steven Universe
Hiển thị 1-10 trong 17 mục
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Cập nhật: 7 Thg11 @ 7:24pm

v1.16

General buffs to knockback scaling and a lot of different attacks

Cập nhật: 7 Thg11 @ 6:42pm

v1.15

All animations are now in the new style, might be a little rough

Cập nhật: 7 Thg11 @ 12:53am

v1.14

Various animations received temporary improvements

Cập nhật: 29 Thg10 @ 4:53pm

v1.13

More Updated Animations

Cập nhật: 26 Thg10 @ 4:49pm

v1.12

The start of my new visual update. You'll see. I plan to remake all of Steven's sprites with actual pixel art. After that I might go back in and add some new mechanics or balance patches.

Cập nhật: 25 Thg10 @ 10:42am

v1.11

Neutral Special: Throwing the shield upwards now has higher gravity so it doesn't look stupid. Also fixed issue with the shield despawning immediately on some stages.

Down Air: No longer prevents Steven from floating if used when floating

Cập nhật: 18 Thg09 @ 7:09pm

v1.10

Thrown Shield no longer awkwardly loses all speed if it bounces off an enemy too fast

Down Tilt: Move is slower, hitbox much larger and now sends opponents away instead of a set angle, and further to compensate.

Up Tilt: Move is slower, weak hitbox was made smaller but strong hitbox on the shield itself was made considerably stronger.

Cập nhật: 12 Thg08 @ 2:07am

v1.9

Reinstates and fixes previous Throwable Shield behavior, you can now catch the shield again and it properly bounces off of enemies and doesn't float up when landing.

Cập nhật: 5 Thg08 @ 10:27pm

v1.8

Neutral Special: Make weaker, slower, and lighter

Down Strong: Hitboxes reworked to feel better, and the shields now move faster

Steven is now slower, and lighter

Cập nhật: 26 Thg07 @ 7:58pm

v1.6