Rivals of Aether

Rivals of Aether

Steven Universe
Mostrando 1-10 de 17 aportaciones
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Actualización: 7 NOV a las 7:24 p. m.

v1.16

General buffs to knockback scaling and a lot of different attacks

Actualización: 7 NOV a las 6:42 p. m.

v1.15

All animations are now in the new style, might be a little rough

Actualización: 7 NOV a las 12:53 a. m.

v1.14

Various animations received temporary improvements

Actualización: 29 OCT a las 4:53 p. m.

v1.13

More Updated Animations

Actualización: 26 OCT a las 4:49 p. m.

v1.12

The start of my new visual update. You'll see. I plan to remake all of Steven's sprites with actual pixel art. After that I might go back in and add some new mechanics or balance patches.

Actualización: 25 OCT a las 10:42 a. m.

v1.11

Neutral Special: Throwing the shield upwards now has higher gravity so it doesn't look stupid. Also fixed issue with the shield despawning immediately on some stages.

Down Air: No longer prevents Steven from floating if used when floating

Actualización: 18 SEP a las 7:09 p. m.

v1.10

Thrown Shield no longer awkwardly loses all speed if it bounces off an enemy too fast

Down Tilt: Move is slower, hitbox much larger and now sends opponents away instead of a set angle, and further to compensate.

Up Tilt: Move is slower, weak hitbox was made smaller but strong hitbox on the shield itself was made considerably stronger.

Actualización: 12 AGO a las 2:07 a. m.

v1.9

Reinstates and fixes previous Throwable Shield behavior, you can now catch the shield again and it properly bounces off of enemies and doesn't float up when landing.

Actualización: 5 AGO a las 10:27 p. m.

v1.8

Neutral Special: Make weaker, slower, and lighter

Down Strong: Hitboxes reworked to feel better, and the shields now move faster

Steven is now slower, and lighter

Actualización: 26 JUL a las 7:58 p. m.

v1.6