Rivals of Aether

Rivals of Aether

Steven Universe
Se afișează 1-10 din 17 intrări
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Actualizare: 7 nov. @ 19:24

v1.16

General buffs to knockback scaling and a lot of different attacks

Actualizare: 7 nov. @ 18:42

v1.15

All animations are now in the new style, might be a little rough

Actualizare: 7 nov. @ 0:53

v1.14

Various animations received temporary improvements

Actualizare: 29 oct. @ 16:53

v1.13

More Updated Animations

Actualizare: 26 oct. @ 16:49

v1.12

The start of my new visual update. You'll see. I plan to remake all of Steven's sprites with actual pixel art. After that I might go back in and add some new mechanics or balance patches.

Actualizare: 25 oct. @ 10:42

v1.11

Neutral Special: Throwing the shield upwards now has higher gravity so it doesn't look stupid. Also fixed issue with the shield despawning immediately on some stages.

Down Air: No longer prevents Steven from floating if used when floating

Actualizare: 18 sept. @ 19:09

v1.10

Thrown Shield no longer awkwardly loses all speed if it bounces off an enemy too fast

Down Tilt: Move is slower, hitbox much larger and now sends opponents away instead of a set angle, and further to compensate.

Up Tilt: Move is slower, weak hitbox was made smaller but strong hitbox on the shield itself was made considerably stronger.

Actualizare: 12 aug. @ 2:07

v1.9

Reinstates and fixes previous Throwable Shield behavior, you can now catch the shield again and it properly bounces off of enemies and doesn't float up when landing.

Actualizare: 5 aug. @ 22:27

v1.8

Neutral Special: Make weaker, slower, and lighter

Down Strong: Hitboxes reworked to feel better, and the shields now move faster

Steven is now slower, and lighter

Actualizare: 26 iul. @ 19:58

v1.6