Rivals of Aether

Rivals of Aether

Steven Universe
Menampilkan1-10 dari 17 kiriman
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Pembaruan: 7 Nov @ 7:24pm
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v1.16

General buffs to knockback scaling and a lot of different attacks

Pembaruan: 7 Nov @ 6:42pm
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v1.15

All animations are now in the new style, might be a little rough

Pembaruan: 7 Nov @ 12:53am
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v1.14

Various animations received temporary improvements

Pembaruan: 29 Okt @ 4:53pm
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v1.13

More Updated Animations

Pembaruan: 26 Okt @ 4:49pm
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v1.12

The start of my new visual update. You'll see. I plan to remake all of Steven's sprites with actual pixel art. After that I might go back in and add some new mechanics or balance patches.

Pembaruan: 25 Okt @ 10:42am
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v1.11

Neutral Special: Throwing the shield upwards now has higher gravity so it doesn't look stupid. Also fixed issue with the shield despawning immediately on some stages.

Down Air: No longer prevents Steven from floating if used when floating

Pembaruan: 18 Sep @ 7:09pm
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v1.10

Thrown Shield no longer awkwardly loses all speed if it bounces off an enemy too fast

Down Tilt: Move is slower, hitbox much larger and now sends opponents away instead of a set angle, and further to compensate.

Up Tilt: Move is slower, weak hitbox was made smaller but strong hitbox on the shield itself was made considerably stronger.

Pembaruan: 12 Agu @ 2:07am
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v1.9

Reinstates and fixes previous Throwable Shield behavior, you can now catch the shield again and it properly bounces off of enemies and doesn't float up when landing.

Pembaruan: 5 Agu @ 10:27pm
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v1.8

Neutral Special: Make weaker, slower, and lighter

Down Strong: Hitboxes reworked to feel better, and the shields now move faster

Steven is now slower, and lighter

Pembaruan: 26 Jul @ 7:58pm
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v1.6