Arma 3
TT Scripted Movement Functions
Showing 1-9 of 9 entries
Update: Aug 13 @ 9:20am
by TT

Fixed an issue where, in some cases, wheels or tracks would not rotate properly.

Update: Jul 30 @ 12:28pm
by TT

Reorganized the captured data format.

Update: Jul 30 @ 8:39am
by TT

Fixed an issue where some vehicles could not properly execute recorded fire commands after the update.

Update: Jul 30 @ 5:57am
by TT

it's now possible to record turret rotation animations for vehicles with turrets, including the elevation and depression of the gun barrel. However, the pitch (up and down) movement of a soldier's weapon still cannot be recorded. If anyone knows how to record this, feel free to share it in the comments.

Update: Jul 27 @ 10:12pm
by TT

Update: Jul 13 @ 5:30am
by TT

Update: Jul 12 @ 1:05pm
by TT

Update: Jun 30 @ 5:29am
by TT

Modify TT_fnc_play_captured_move to block execution until the animation finishes.

Update: Jun 30 @ 12:16am
by TT