Call of Duty: Black Ops III

Call of Duty: Black Ops III

Infernal Dungeon
Viser 1–10 av 13 bidrag
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Oppdatering: 29. sep. @ 9.02

- Interacts that require all players can now be progressed if someone leaves the game
- The MPL-LF can now be double-Pack-a-Punched to add AATs

Oppdatering: 1. juli @ 13.15

- Added another redundancy just in case

Oppdatering: 1. juli @ 12.25

- Updated game over screen mechanics
- Added redundancy check to a mechanic in the Parkour Room

Oppdatering: 29. juni @ 15.53

- Fixed potential race condition

Oppdatering: 29. juni @ 15.50

- Added redundancy check to Axe Room door logic

Oppdatering: 29. juni @ 15.19

- Fixed some more zombie pathing issues

Oppdatering: 29. juni @ 11.32

- Fixed some zombie pathing issues

Oppdatering: 29. juni @ 2.12

- Couple minor QOL changes

Oppdatering: 28. juni @ 21.34

- Changed a light to better introduce the Dark Puzzle

Oppdatering: 28. juni @ 21.07

- Added ability to buy back perks from the staircase room after the Trap Puzzle