Call of Duty: Black Ops III

Call of Duty: Black Ops III

Infernal Dungeon
Ergebnisse 1–10 von 13
< 1  2 >
Update: 29. Sep. um 9:02
von Zenith

- Interacts that require all players can now be progressed if someone leaves the game
- The MPL-LF can now be double-Pack-a-Punched to add AATs

Update: 1. Jul. um 13:15
von Zenith

- Added another redundancy just in case

Update: 1. Jul. um 12:25
von Zenith

- Updated game over screen mechanics
- Added redundancy check to a mechanic in the Parkour Room

Update: 29. Jun. um 15:53
von Zenith

- Fixed potential race condition

Update: 29. Jun. um 15:50
von Zenith

- Added redundancy check to Axe Room door logic

Update: 29. Jun. um 15:19
von Zenith

- Fixed some more zombie pathing issues

Update: 29. Jun. um 11:32
von Zenith

- Fixed some zombie pathing issues

Update: 29. Jun. um 2:12
von Zenith

- Couple minor QOL changes

Update: 28. Jun. um 21:34
von Zenith

- Changed a light to better introduce the Dark Puzzle

Update: 28. Jun. um 21:07
von Zenith

- Added ability to buy back perks from the staircase room after the Trap Puzzle