Counter-Strike 2

Counter-Strike 2

ze_peach_castle_n64
Visualizzazione di 11-20 elementi su 23
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Aggiornamento: 16 lug, 5:21

_ Fixed the consequences for humans if the king whomp isn't beaten on time
_ Add blocking damages to some entities to avoid blocking the gameplay

Aggiornamento: 13 lug, 2:37

_ broken filter for a TP

Aggiornamento: 12 lug, 5:51

_ fixed broken ZM TP at the middle of whomp forteress
_ made the first zm shortcut unblockable in cool cool mountain
_ the rotating bridge in bob-omb battlefield now stop when humans start triggering the logs
_ king bob-omb radius is slightly smaller
_ added a way to provent zm from knifing humans from below the bill bullet
_ moved some red coins to make them harder to find
_ rework on the materials for the white rooms before each level, to make the room brighter

Aggiornamento: 10 lug, 4:55

_ fixed zombies respawn for the bay level

Aggiornamento: 3 lug, 5:04

_ fixed broken TP in bay level
_ new arena for level 2 boss fight,easier for servers without !hide plugins
_ added health to some breakable obstacles

Aggiornamento: 23 giu, 8:54

_ balanced multiple boss HP
_ rework on the maw-ray damages and hitbox
_ fixed some lights

Aggiornamento: 21 giu, 14:28

_ Canon push should be fixed (might need another calibration, let me know)
_ Increased Bowser HP
_ Decreased Maw-Ray HP
_ Modified the path of the glider to help players not falling
_ Fixed a missing trigger

Aggiornamento: 21 giu, 2:22

_ suppressing of a previous update that made the maw-ray boss fight almost unwinnable

Aggiornamento: 20 giu, 11:40

_ Added a security to prevent issue with canon's push (but seriously, just don't move and it should works...)
_ Timers and TP balanced to let the humans breath
_ Added some custom particles because i can
_ Modifications to the glider and the bullet bill, because it was too hard for servers without hide command
_ Added a floor to the lake in Jolly Roger Bay to slow down the zombies
_ Added some Mario skull to warns new players to be cautious where there are traps
_ Fixed trigger TP in jolly roger bay
_ Added buyzones
_ some other things that i forgot...

Aggiornamento: 13 giu, 8:13

_ Added an invisible wall to prevent zombie from going to the sunken ship before humans
_ fixed unworking TP below snow boss arena
_ Balanced some timers