Counter-Strike 2

Counter-Strike 2

ze_peach_castle_n64
Näytetään 11–20 / 23
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Päivitys: 16.7. klo 5.21
tekijältä Blue Blue

_ Fixed the consequences for humans if the king whomp isn't beaten on time
_ Add blocking damages to some entities to avoid blocking the gameplay

Päivitys: 13.7. klo 2.37
tekijältä Blue Blue

_ broken filter for a TP

Päivitys: 12.7. klo 5.51
tekijältä Blue Blue

_ fixed broken ZM TP at the middle of whomp forteress
_ made the first zm shortcut unblockable in cool cool mountain
_ the rotating bridge in bob-omb battlefield now stop when humans start triggering the logs
_ king bob-omb radius is slightly smaller
_ added a way to provent zm from knifing humans from below the bill bullet
_ moved some red coins to make them harder to find
_ rework on the materials for the white rooms before each level, to make the room brighter

Päivitys: 10.7. klo 4.55
tekijältä Blue Blue

_ fixed zombies respawn for the bay level

Päivitys: 3.7. klo 5.04
tekijältä Blue Blue

_ fixed broken TP in bay level
_ new arena for level 2 boss fight,easier for servers without !hide plugins
_ added health to some breakable obstacles

Päivitys: 23.6. klo 8.54
tekijältä Blue Blue

_ balanced multiple boss HP
_ rework on the maw-ray damages and hitbox
_ fixed some lights

Päivitys: 21.6. klo 14.28
tekijältä Blue Blue

_ Canon push should be fixed (might need another calibration, let me know)
_ Increased Bowser HP
_ Decreased Maw-Ray HP
_ Modified the path of the glider to help players not falling
_ Fixed a missing trigger

Päivitys: 21.6. klo 2.22
tekijältä Blue Blue

_ suppressing of a previous update that made the maw-ray boss fight almost unwinnable

Päivitys: 20.6. klo 11.40
tekijältä Blue Blue

_ Added a security to prevent issue with canon's push (but seriously, just don't move and it should works...)
_ Timers and TP balanced to let the humans breath
_ Added some custom particles because i can
_ Modifications to the glider and the bullet bill, because it was too hard for servers without hide command
_ Added a floor to the lake in Jolly Roger Bay to slow down the zombies
_ Added some Mario skull to warns new players to be cautious where there are traps
_ Fixed trigger TP in jolly roger bay
_ Added buyzones
_ some other things that i forgot...

Päivitys: 13.6. klo 8.13
tekijältä Blue Blue

_ Added an invisible wall to prevent zombie from going to the sunken ship before humans
_ fixed unworking TP below snow boss arena
_ Balanced some timers