Counter-Strike 2

Counter-Strike 2

ze_peach_castle_n64
正在显示第 1 - 10 项,共 23 项条目
< 1  2  3 >
更新于:9 月 23 日 下午 1:34
作者:Blue Blue

_ A security to prevent map from reseting if zombies kill the humans AFTER the final doors are closed

更新于:9 月 16 日 上午 2:37
作者:Blue Blue

_ added securities to avoid players delaying

更新于:9 月 11 日 上午 6:40
作者:Blue Blue

_ Added invisible wall in bomb level to prevent humans boosting zombies up the chomp's cell
_ Added invisible wall in snow level to prevent humans using the goombas as a shortcut that might break the stage

更新于:9 月 6 日 下午 1:00
作者:Blue Blue

_ fixed human's ztele abuse

更新于:9 月 5 日 上午 8:36
作者:Blue Blue

_ fixed broken zombies TP in bowser stage (remade triggers_tp to avoid overlaping)
_ fixed canons for the FYS servers

更新于:9 月 1 日 上午 4:51
作者:Blue Blue

_ adapted the gameplay for variant ze plugins. Map is now playable for more ze communities

更新于:7 月 25 日 下午 2:03
作者:Blue Blue

_ final adjustment for the bay boss fight (took a little more time to attack)
_ Fixed the zm TP after that boss, preventing those big brained guys to delay the round restart
_ first defense of Bowser's stage is reduced from 10 seconds to 5.
_ Bob-omb boss explosion a slightly smaller radius

更新于:7 月 24 日 上午 5:30
作者:Blue Blue

_ Delay the Maw-Ray attacks by 0.70 seconds (first version (too easy) was 4 seconds, latest impossible version was 3 seconds. Now it's 3.70 seconds)
_ zombies TP in bowser's world sooner
_ nerfed the first zm shortcut in the dark world

更新于:7 月 22 日 上午 6:17
作者:Blue Blue

_ Added a shortcut for the zombies in Bowser level
_ Maw-Ray attacks faster
_ zm are TP'ed and freed faster in the bay level
_ jumping snowmen doesn't allow bullet penetration anymore, to not harass the zombies

更新于:7 月 20 日 上午 5:04
作者:Blue Blue

_ Added a security to avoid zombies entering the bob-omb bossfight arena
_ enlarged the trigger_teleport under the goomba's jumps, to make this part less frustrating so far in the stage