Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Showing 41-50 of 76 entries
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Update: Jun 1 @ 1:57am

Hotfixed Equipment Designer loc issue, not savebreaking

Update: Jun 1 @ 12:36am

UTCM: Removed Tribal and Implant visibility limitations. Please be aware that you will see the Tribal and Implant tech trees no matter which nation you play as, but you will not gain access to them unless you are a special nation. This is vanilla behavior, you just get to see the tribal techs as well.

Update: May 31 @ 8:33pm

Hotfix for The Salted and The Faithful mods, not savebreaking

Update: May 31 @ 12:57am

Update: May 28 @ 1:04pm

Minor hotfix for a creature tech buff, not savebreaking

Update: May 26 @ 6:28pm

Minor Hotfix to undo the diabolical +5 dogs "Nerf" that the OWB dev team implemented specifically to drive me insane to Dog Infantry and the Warden Doggos Tech

Update: May 25 @ 10:48pm

Hotfix: fixed the turret designer not being set up correctly

Update: May 25 @ 6:55pm

Added a last thing I forgor (Tech Expansion medical robot designer)

Update: May 25 @ 6:09pm

A major version of UTCM is here, featuring the cold, heartless menace of THE MECHANIST! Robots with cold logic and even colder armor plating advance on the Wasteland with the full integration of Robots Reworked into UTCM's code (no new mod required, as it's been abandoned).

Note that this update IS savebreaking.

Update: May 16 @ 8:06am

Minor update to include Miners Company loc and bonuses