Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Mostrando 41-50 de 76 aportaciones
< 1 ... 3  4  5  6  7  8 >
Actualización: 1 JUN a las 1:57 a. m.
por Zam138

Hotfixed Equipment Designer loc issue, not savebreaking

Actualización: 1 JUN a las 12:36 a. m.
por Zam138

UTCM: Removed Tribal and Implant visibility limitations. Please be aware that you will see the Tribal and Implant tech trees no matter which nation you play as, but you will not gain access to them unless you are a special nation. This is vanilla behavior, you just get to see the tribal techs as well.

Actualización: 31 MAY a las 8:33 p. m.
por Zam138

Hotfix for The Salted and The Faithful mods, not savebreaking

Actualización: 31 MAY a las 12:57 a. m.
por Zam138

Actualización: 28 MAY a las 1:04 p. m.
por Zam138

Minor hotfix for a creature tech buff, not savebreaking

Actualización: 26 MAY a las 6:28 p. m.
por Zam138

Minor Hotfix to undo the diabolical +5 dogs "Nerf" that the OWB dev team implemented specifically to drive me insane to Dog Infantry and the Warden Doggos Tech

Actualización: 25 MAY a las 10:48 p. m.
por Zam138

Hotfix: fixed the turret designer not being set up correctly

Actualización: 25 MAY a las 6:55 p. m.
por Zam138

Added a last thing I forgor (Tech Expansion medical robot designer)

Actualización: 25 MAY a las 6:09 p. m.
por Zam138

A major version of UTCM is here, featuring the cold, heartless menace of THE MECHANIST! Robots with cold logic and even colder armor plating advance on the Wasteland with the full integration of Robots Reworked into UTCM's code (no new mod required, as it's been abandoned).

Note that this update IS savebreaking.

Actualización: 16 MAY a las 8:06 a. m.
por Zam138

Minor update to include Miners Company loc and bonuses