Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
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Uppdatering: 1 jun @ 1:57

Hotfixed Equipment Designer loc issue, not savebreaking

Uppdatering: 1 jun @ 0:36

UTCM: Removed Tribal and Implant visibility limitations. Please be aware that you will see the Tribal and Implant tech trees no matter which nation you play as, but you will not gain access to them unless you are a special nation. This is vanilla behavior, you just get to see the tribal techs as well.

Uppdatering: 31 maj @ 20:33

Hotfix for The Salted and The Faithful mods, not savebreaking

Uppdatering: 31 maj @ 0:57

Uppdatering: 28 maj @ 13:04

Minor hotfix for a creature tech buff, not savebreaking

Uppdatering: 26 maj @ 18:28

Minor Hotfix to undo the diabolical +5 dogs "Nerf" that the OWB dev team implemented specifically to drive me insane to Dog Infantry and the Warden Doggos Tech

Uppdatering: 25 maj @ 22:48

Hotfix: fixed the turret designer not being set up correctly

Uppdatering: 25 maj @ 18:55

Added a last thing I forgor (Tech Expansion medical robot designer)

Uppdatering: 25 maj @ 18:09

A major version of UTCM is here, featuring the cold, heartless menace of THE MECHANIST! Robots with cold logic and even colder armor plating advance on the Wasteland with the full integration of Robots Reworked into UTCM's code (no new mod required, as it's been abandoned).

Note that this update IS savebreaking.

Uppdatering: 16 maj @ 8:06

Minor update to include Miners Company loc and bonuses